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(+1)

I couldnt get it working :'(

Hey! Thanks for reporting this issue - and also, thanks so much for giving it a shot. 

Stuff like this is bound to happen. But still I'm going to try a couple things to see if I can't get to the bottom of it for the next update to the game post jam. 

Also, I love this sort of review process! Maybe next Jam my submission will be less finicky. Cheers!

If you have any idea what I can do to get it working Id love to give it another shot!

<3

Just released a Forward+ render build (It's a new zip in the downloads). Curious if this fixes your issue. Let me know!

(+1)

Just hear sounds, I dont see anything though! Unsure what happened!

I see. Very odd.

I did hear from a friend  that the game doesn't play very nice with streaming software like OBS - it may be worth trying to boot the game with any streaming / recording software closed. 

May not necessarily solve the issue, but you never know. 

Again, thanks so much for giving it a try :) Cheers!

Also - I will say, this game was built for Windows 10 (as I haven't been able to upgrade just yet), so this could be a backwards compatibility issue.

Will see if there's anything else I can do from my side - will need to try and find a friend with Windows 11 to QA a build for me. 

Thanks again!

(+1)

I'm on Win11 with a slightly different issue- the opening displays fine, but it crashes to desktop as soon as I click play. I'll try again some other time, hopefully after a patch!

Hey! I Just released a Forward+ render build (It's a new zip in the downloads). Let me know if you get the same results when attempting to run it instead. 

Thanks so much for playing - and thank you for the feedback!

(+1)

This did make it work, thanks! I'm a bit confused now as to the proper victory condition, because I've chopped down [obvious win condition] twice but still gotten "the world breathes easy," but it was a fun experience nonetheless.
....it is now behaving just as it did previously, not letting me try again? Crashing past the initial menu.

Hey Sukutak! Once again, thank you for the great feedback. 

To answer your question - today, the win condition is, once your sword hits 15 meters, you're meant to point your sword upward. That being said, I've had several complaints about how hard it is to get the angle just right. So I'm planning on adjusting that piece a bit to solve this issue. 

Secondly, it makes me sad to hear that it's crashing for you at various stages - it's enough of a concern that I've actually decided to re-write the game using GDScript (Godot's natively supported scripting language). This buys me a couple benefits - I can produce a version of the game that will run in browsers, which will solve a lot of concerns I have about cross-platform availability. It'll also hopefully address a lot of these crashes I've been seeing intermittently. 

The game was developed using c#, and as much as I love .NET, it's tends to feel like a second class citizen in Godot I'm finding. 

sick and tricky game i am the worst at slangin' the sword

Hey! firstly, thanks for playing Soph! I agree that the mouse swinging mechanic can be a bit unwieldy - we've planned to add some accessibility options to let players change their control schemes if they find the mouse-based controls too tedious. 

Thanks for the feedback!