Winner of the Gotm.io Jam #31!
We Won!
That's the good news!
The bad news is, that Gotm.io actually shut down shortly before winners were meant to be announced.
However, I have it on good authority that we did in fact win. As we had the highest overall rating out of the participants (So what if there was only 5 participants total?)
However, no prizes, no announcements, and now, no website or discord to screenshot as proof.
At any rate, I decided that in order to commemorate the occasion, I rewrote the entire game in GDScript! Why you ask? Well I'll tell you.
Long story short, King of Lift was written using Godot's .NET backend, so I could use my preferred language of choice, C#. The bad news is, more recent versions of Godot cannot export for web if they're using any C# files. This may change in the future, but it's just a constant reminder that C# is very much still a second class citizen in the Godot ecosystem.
So I buckled up, rewrote the entire game in GDScript - now here we are - you can now play King of Lift from your browser right here on itch.io!
Thanks for all of those who went out on a limb to download and install my game. Downloading files from strangers on the internet is inherently risky - so thank you all who trusted me enough to try out our game before I had a chance to export it for web.
If there is any continued interest in distributing an executable, let me know! and I'll try and keep parity with both versions as I work on future updates for QoL stuff.
Cheers.
~ Tack
Files
King of Lift
A short, goofy button mashing game about weightlifting in medieval times.
Status | Released |
Author | Hey_Tack |
Genre | Simulation |
Tags | 2D, goofy, Medieval, Pixel Art, weightlifting |
Languages | English |
Comments
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Pretty sure I was one out of like two people to bother rating games in that jam lol
Your game definitely stood out, presentation-wise.
Woah! Thanks for giving it a shot - and especially for rating the entries.
It being our first ever Jam, and knowing it was a small one, I wasn't expecting a whole lot of participation. But as you know, it was a bit of a ghost town.
The funny thing is, the primary reason I entered was to encourage a friend to do the same, after they mentioned they had some interest in Gotm.io's jam specifically. They ultimately didn't, but still. I'm still just so fascinated by this weird sequence of events that lead to us "winning" the final jam that this company hosted.
It's a shame they shut down - because there was some really cool integration features available with the platform. But it's just one of those things I guess.